![]() ![]() You need to be in a city, pay a sum of gold and the new unit will need to replenish afterwards.Īttempts to make siege battles more bearable. Lets you upgrade units after they reach a certain experience point (e.g Spearmen -> Spearmen with shields -> Halbediers). ![]() Makes it so you won't run into rebel doomstacks with seven Carnosaurs and three King Tiger tanks This mod changes the requirements to their old values. This makes playing especially Tomb Kings, Dwarfs and Lizardmen a painful experience. In the Rakarth patch the settlement growth requirements for the player was raised by 60% for some odd reason. Implements a Tomb Kings style unit cap restriction for both the player and AI. ![]() Not considered essential but still recommended: RAW Paste Data /twg/ Essential Total War: Warhammer II Mod listĪll included mods confirmed working for patch 1.12 ![]()
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